[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [Dialog] [Delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Background(image="bg_bar_1",screenadapt="coverall")] [Character(name="char_249_muesys_1#1")] [PlayMusic(intro="$nightoflongmen_intro", key="$nightoflongmen_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="缪尔赛思"]啊,这下终于到实行越狱的环节了。 [name="缪尔赛思"]感觉整个流程虽然略过了一些事情,但还是比我想象的要复杂许多呢。 [Character(name="char_249_muesys_1#2")] [name="缪尔赛思"]呼啊,我都有些困了。 [Character(name="char_242_mayer#2")] [name="梅尔"]我也有一点。 [Character(name="char_242_mayer#4")] [name="梅尔"]啊,我去给大家泡一杯咖啡吧~ [Character(name="char_108_silent_1#4")] [name="赫默"]还差一点就结束了。 [Character(name="char_108_silent_1#4", name2="char_249_muesys_1#2",focus=2)] [name="缪尔赛思"]我知道我知道。 [Character(name="char_108_silent_1#4", name2="char_249_muesys_1#6",focus=2)] [name="缪尔赛思"]不过接下来发生的事我也差不多猜到啦。 [Character(name="char_108_silent_1#4", name2="char_249_muesys_1#1",focus=2)] [name="缪尔赛思"]一切准备就绪,只等实行越狱的那一天到来。 [name="缪尔赛思"]但是在实行的那一天,有一个人却忽然失踪了,对吧? [Character(name="char_108_silent_1#4", name2="char_249_muesys_1#1",focus=1)] [name="赫默"]是的。 [Character(name="char_108_silent_1#4")] [name="赫默"]他们最终决定在监狱停靠在纽莱堡市期间的某一次进入C区清扫的机会进行越狱。 [name="赫默"]但是在那一天约定的时间,罗宾却没有出现。 [name="赫默"]因为他们不知道,他们的计划早已被在暗处的杰斯顿完全掌握了。 [name="赫默"]而罗宾,早已经在他们的必经之路上等待着他们—— [Dialog] [Delay(time=1)] [stopmusic(fadetime=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_cellroomC",screenadapt="coverall")] [Character(name="avg_npc_132",name2="char_264_Mountain_1#5")] [playMusic(intro="$dontmaketrouble_intro", key="$dontmaketrouble_loop", volume=0.4)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_132",name2="char_264_Mountain_1#6")] [characteraction(name="right", type="jump", xpos=-200, power=0, times=1, fadetime=0.1,block=true)] [CameraShake(duration=0.7, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$fightgeneral", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [characteraction(name="right", type="jump", xpos=200, power=5, times=1, fadetime=1,block=true)] [Delay(time=1)] [CameraShake(duration=1, xstrength=3, ystrength=3, vibrato=10, randomness=90, fadeout=true, block=false)] [Character(name="char_empty",name2="char_264_Mountain_1#5",fadetime=0.7)] [PlaySound(key="$bodyfalldown1", volume=1)] [Delay(time=1.2)] [Character(fadetime=0.6)] [delay(time=0.7)] [Character(name="char_214_kafka_1#4",name2="avg_npc_133", focus=2)] [delay(time=1)] [characteraction(name="left", type="jump", xpos=250, power=0, times=0.8, fadetime=0.1,block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=10, vibrato=30, randomness=20, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$p_imp_sword_n", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Delay(time=0.7)] [CameraShake(duration=1, xstrength=3, ystrength=3, vibrato=10, randomness=90, fadeout=true, block=false)] [Character(name="char_214_kafka_1#4",name2="char_empty",fadetime=0.7)] [PlaySound(key="$bodyfalldown1", volume=1)] [characteraction(name="left", type="move", xpos=-250, fadetime=0.9,block=true)] [Delay(time=0.51)] [Character(name="char_214_kafka_1#4",name2="char_empty",focus=1)] [Delay(time=0.51)] [Character(fadetime=0.6)] [delay(time=0.7)] [Character(name="char_empty", name2="char_empty")] [characteraction(name="left", type="move", xpos=-50,fadetime=0.4, block=true)] [characteraction(name="right", type="move", xpos=50,fadetime=0.4, block=true)] [delay(time=0.51)] [characteraction(name="left", type="move", xpos=50, times=1, fadetime=0.5, block=false)] [characteraction(name="right", type="move", xpos=-50, times=1, fadetime=0.5, block=false)] [PlaySound(key="$rungeneral", volume=1)] [PlaySound(key="$rungeneral", volume=0.7,delay=0.4)] [Character(name="char_214_kafka_1#4", name2="char_264_Mountain_1#5")] [delay(time=1)] [Character(name="char_214_kafka_1#4", name2="char_264_Mountain_1#5",focus=1)] [name="卡夫卡"]虽然场面有点混乱,但是姑且跟你确认一下我们的计划! [name="卡夫卡"]我们像现在这样,趁打扫囚房的机会进来配合你放倒囚犯和狱警...... [Dialog] [Character(name="char_214_kafka_1#4", name2="char_264_Mountain_1#5")] [characteraction(name="left", type="exit",fadetime=0.5, block=true)] [characteraction(name="right", type="move", xpos=-200,times=1, fadetime=0.5, block=true)] [delay(time=0.51)] [CameraShake(duration=0.5, xstrength=40, ystrength=0, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Character] [Character(name="char_264_Mountain_1#6",name2="avg_npc_134")] [PlaySound(key="$sheildimpact", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [CameraShake(duration=0.5, xstrength=20, ystrength=0, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [Dialog] [characteraction(name="left", type="jump",power=0, xpos=450,times=1,fadetime=0.8,block=true)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$fightgeneral", volume=1)] [PlaySound(key="$sheildimpact", volume=0.5)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=false)] [characteraction(name="right", type="exit", direction="right",fadetime=0.3,block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=false)] [characteraction(name="left", type="move", xpos=-50,fadetime=0.8,block=false)] [delay(time=0.51)] [Character(name="char_264_Mountain_1#5")] [characteraction(name="middle", type="move", xpos=500, fadetime=0.94, block=true)] [Dialog] [Character(name="char_empty", name2="char_264_Mountain_1#5")] [characteraction(name="left", type="move", xpos=-50, times=1, fadetime=0.5, block=true)] [characteraction(name="left", type="move", xpos=50, times=1, fadetime=0.5, block=false)] [Character(name="char_214_kafka_1#4", name2="char_264_Mountain_1#5")] [delay(time=0.51)] [Character(name="char_214_kafka_1#4", name2="char_264_Mountain_1#5",focus=2)] [name="安东尼"]嗯。 [Character(name="char_214_kafka_1#4", name2="char_264_Mountain_1#5",focus=1)] [name="卡夫卡"]然后我们两个趁着监控那边的狱警还没来得及反应,直接前往顶层启动塔的下沉,然后让监狱断电。 [Dialog] [Character(name="char_214_kafka_1#4", name2="char_264_Mountain_1#5")] [Character(name="char_214_kafka_1#4", name2="char_264_Mountain_1#5")] [characteraction(name="right", type="exit",direction="right", fadetime=0.5, block=true)] [characteraction(name="left", type="move", xpos=200,times=1, fadetime=0.5, block=true)] [delay(time=0.51)] [CameraShake(duration=0.5, xstrength=40, ystrength=0, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Character] [Character(name="avg_npc_134",name2="char_214_kafka_1#4")] [PlaySound(key="$sheildimpact", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [CameraShake(duration=0.5, xstrength=20, ystrength=0, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=1)] [Dialog] [characteraction(name="right", type="jump",power=0, xpos=-550,times=1,fadetime=0.3,block=true)] [CameraShake(duration=0.7, xstrength=50, ystrength=10, vibrato=10, randomness=10, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$p_imp_sword_n", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=false)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [PlaySound(key="$bodyfalldown1", volume=1)] [Character(name="char_empty",name2="char_214_kafka_1#4",fadetime=0.65)] [delay(time=0.51)] [characteraction(name="right", type="move", xpos=150,fadetime=0.8,block=false)] [delay(time=0.51)] [Character] [Character(name="char_214_kafka_1#4", name2="char_empty")] [characteraction(name="right", type="move", xpos=50, times=1, fadetime=0.5, block=true)] [characteraction(name="right", type="move", xpos=-50, times=1, fadetime=0.5, block=false)] [Character(name="char_214_kafka_1#4", name2="char_264_Mountain_1#5")] [delay(time=0.51)] [Character(name="char_214_kafka_1#4", name2="char_264_Mountain_1#5",focus=1)] [name="卡夫卡"]杜玛已经在地下等着了,只要和她汇合,然后一起进入早就挖好的地道里。 [name="卡夫卡"]最后换上米娜帮我们偷来的工作人员的服装出去就行了。 [Character(name="char_264_Mountain_1#5")] [name="安东尼"]我一直很怀疑,真的有适合我体格的工作人员服装吗? [Dialog] [Character(name="char_empty", name2="char_214_kafka_1#4",focus=2)] [characteraction(name="left", type="move", xpos=-50, times=1, fadetime=0.5, block=true)] [delay(time=0.51)] [characteraction(name="left", type="move", xpos=50, times=1, fadetime=0.5, block=false)] [Character(name="avg_npc_134", name2="char_214_kafka_1#3",focus=2,fadetime=0.5)] [name="卡夫卡"]放心放心,杜玛特意帮你重新缝制过了。 [characteraction(name="left", type="move", xpos=50, times=1, fadetime=0.5, block=true)] [name="卡夫卡"]一件不够那就用两件拼起来嘛,看起来超大的。 [characteraction(name="left", type="move", xpos=50, times=1, fadetime=0.5, block=true)] [name="卡夫卡"]记得感谢她哦。 [Character(name="char_264_Mountain_1#2")] [name="安东尼"]当然。 [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$fightgeneral", volume=1)] [Dialog] [delay(time=0.51)] [Character(name="avg_npc_134", name2="char_214_kafka_1#3",focus=2)] [characteraction(name="left", type="jump", xpos=150, power=40 ,ypos=70, times=1, fadetime=0.6, block=false)] [delay(time=0.51)] [PlaySound(key="$fightgeneral", volume=1)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [characteraction(name="left", type="jump", xpos=-3000, ypos=100, times=1, fadetime=0.7, block=true)] [name="狱警"]唔! [Dialog] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$bodyfalldown1", volume=1)] [delay(time=0.8)] [characteraction(name="right", type="jump", power=40, times=3, fadetime=1, block=false)] [name="卡夫卡"]再!见! [delay(time=0.6)] [Character] [PlaySound(key="$rungeneral", volume=0.7, loop=true, channel="bgs", delay=0.4)] [Character(name="char_214_kafka_1#4", name2="char_264_Mountain_1#2",focus=2)] [name="安东尼"]你似乎很兴奋,卡夫卡小姐。 [Character(name="char_214_kafka_1#5", name2="char_264_Mountain_1#2",focus=1)] [name="卡夫卡"]嘿嘿,越狱这么好玩的事情,我当然要兴奋了! [Character(name="char_214_kafka_1#4", name2="char_264_Mountain_1#2",focus=1)] [name="卡夫卡"]不过...... [Character(name="char_214_kafka_1#4", name2="char_264_Mountain_1#5",focus=2)] [name="安东尼"]对了,怎么没看到罗宾小姐? [Character(name="char_214_kafka_1#5", name2="char_264_Mountain_1#5",focus=1)] [name="卡夫卡"]...... [Dialog] [Delay(time=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=2, block=true)] [stopsound(channel="bgs",fadetime=1)] [musicvolume(volume=0.1,fadetime=0.5)] [Background(image="bg_prison_corridor",screenadapt="coverall")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Character(name="avg_npc_134")] [delay(time=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [Delay(time=1)] [name="狱警A"]这次清扫的都是老面孔,就不用我多说了吧? [Character(name="char_214_kafka_1#3")] [name="卡夫卡"]是~ [Character(name="avg_npc_132")] [name="A区囚犯A"]长官,要是我们之中又有要刺杀安东尼老大的怎么办啊? [Character(name="avg_npc_134")] [name="狱警A"]你傻的啊? [name="狱警A"]你以为刚才的搜身是干嘛的? [name="狱警A"]我就不信你们空着手能干得过安东尼先生。 [Character(name="avg_npc_132",name2="avg_npc_133",focus=2)] [name="B区囚犯A"]嘿嘿,我看你很想和安东尼先生过过招啊,要打的话喊我一声,我来给你助助威。 [Character(name="avg_npc_132",name2="avg_npc_133",focus=1)] [name="A区囚犯A"]滚,没跟你说话。 [Dialog] [Character] [Delay(time=1)] [Character(name="char_214_kafka_1#5")] [name="卡夫卡"]...... [name="卡夫卡"](怎么回事,罗宾怎么没来?) [Character(name="char_214_kafka_1#4",name2="avg_npc_132",focus=1)] [name="卡夫卡"]喂,A区的大哥,罗宾人呢? [Character(name="char_214_kafka_1#4",name2="avg_npc_132",focus=2)] [name="A区囚犯B"]B区的别跟我说话......哦,是卡夫卡啊。 [name="A区囚犯B"]不知道啊,刚才就没找到她,我就是顶替她来的。 [Character(name="char_214_kafka_1#4",name2="avg_npc_132",focus=1)] [name="卡夫卡"]...... [Character(name="avg_npc_134")] [name="狱警B"]行了,少废话。 [name="狱警B"]A区的跟他,B区的跟我。 [Character(name="char_214_kafka_1#4")] [name="卡夫卡"]啧,没有时间了。 [name="卡夫卡"]罗宾,抱歉了啊,要怪只能怪你自己这么紧要的关头不在了。 [Dialog] [Delay(time=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=1, block=true)] [musicvolume(volume=0.4,fadetime=0.5)] [Character(name="avg_npc_132",name2="avg_npc_133")] [Background(image="bg_cellroomC",screenadapt="coverall")] [Character(name="char_214_kafka_1#4", name2="char_264_Mountain_1#5")] [CameraEffect(effect="Grayscale", amount=0, keep=true)] [delay(time=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [Delay(time=1)] [Character(name="char_214_kafka_1#4",name2="char_264_Mountain_1#6",focus=2)] [name="安东尼"]......事到如今,也没有回头的路了。 [name="安东尼"]以后还能遇到她的话再向她道歉吧,走。 [Character(name="char_214_kafka_1#4",name2="char_264_Mountain_1#6",focus=1)] [name="卡夫卡"]嗯。 [Dialog] [Character(fadetime=0.6)] [PlaySound(key="$rungeneral", volume=1,block=false)] [PlaySound(key="$rungeneral", volume=0.6,delay=0.6,block=true)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_prison_commandroom",screenadapt="coverall")] [stopmusic(fadetime=1)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="char_214_kafka_1#4",name2="char_264_Mountain_1#5",fadetime=0.6)] [PlaySound(key="$rungeneral", volume=1,block=false)] [PlaySound(key="$rungeneral", volume=0.6,delay=0.6,block=true)] [delay(time=1)] [Character(name="char_214_kafka_1#4",name2="char_264_Mountain_1#5",focus=1)] [name="卡夫卡"]这里就是主控室了啊...... [Character(name="char_214_kafka_1#5",name2="char_264_Mountain_1#5",focus=1)] [name="卡夫卡"]呜哇,灰尘好多! [Character(name="char_214_kafka_1#5",name2="char_264_Mountain_1#6",focus=2)] [name="安东尼"]...... [Character(name="char_214_kafka_1#5",name2="char_264_Mountain_1#4",focus=2)] [name="安东尼"]当心! [Character(name="char_214_kafka_1#5",name2="char_264_Mountain_1#4",focus=1)] [name="卡夫卡"]诶? [Character(name="char_214_kafka_1#5",name2="char_264_Mountain_1#6",focus=2)] [characteraction(name="right", type="move",xpos=-200, fadetime=0.2, block=true)] [Dialog] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.2, block=true)] [CameraShake(duration=2, xstrength=50, ystrength=50, vibrato=30, randomness=20, fadeout=true, block=false)] [PlaySound(key="$firemagic_explosion", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1.5, block=true)] [delay(time=1.8)] [characteraction(name="right", type="move",xpos=300, fadetime=1.5, block=true)] [delay(time=1.6)] [Character] [delay(time=0.51)] [Character(name="char_451_robin#6",fadetime=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [delay(time=1)] [name="罗宾"]...... [Character(name="char_214_kafka_1#5")] [name="卡夫卡"]罗宾?!为什么你会在这里? [Character(name="char_451_robin#6")] [name="罗宾"]我有备份的卡。 [Character(name="char_214_kafka_1#5")] [name="卡夫卡"]备份?你什么时候...... [Character(name="char_451_robin#6")] [name="罗宾"]...... [Character(name="avg_npc_133", name2="avg_npc_133",focus=1)] [name="B区囚犯A"]...... [Character(name="avg_npc_133", name2="avg_npc_133",focus=2)] [name="B区囚犯B"]...... [Character(name="char_264_Mountain_1#6")] [name="安东尼"]退后。 [Dialog] [Character] [delay(time=0.6)] [playMusic(intro="$dontmaketrouble_intro", key="$dontmaketrouble_loop", volume=0.4)] [Character(name="char_264_Mountain_1#6")] [name="安东尼"]......我们赶时间,现在没有说话的时间。 [Dialog] [delay(time=1)] [Character(name="char_264_Mountain_1#4")] [name="安东尼"]速战速决吧。 [Dialog] [PlaySound(key="$atkboost", volume=1)] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [stopmusic(time=1)] [Character] [Image]